BOLALAR LUG‘AT ZAHIRASINI KOMPYUTER O‘YINLARI ASOSIDA SHAKLLANTIRISHNING O‘ZIGA XOS TOMONLARI
PDF

Keywords

bolalar lug‘ati, kompyuter o‘yinlari, interaktiv dasturlar, talaffuzni yaxshilash, lug‘at zahirasi, so‘z boyligi, ta'lim va texnologiyalar, mobil ilovalar, o‘yin orqali o‘rganish, muloqot ko‘nikmalari.

Abstract

Ushbu maqolada bolalar lug‘at zahirasini kompyuter o‘yinlari asosida shakllantirishning o‘ziga xos tomonlari ko‘rib chiqiladi. O‘yinlar bolalar uchun o‘rganishni qiziqarli va samarali qilish imkoniyatini yaratadi, shu bilan birga, ularning motivatsiyasini oshiradi va so‘z boyligini kengaytiradi. Maqolada shuningdek, o‘yinlar yordamida yuzaga kelishi mumkin bo‘lgan muammolar ham muhokama qilinib, ularni hal qilish yo‘llari taklif etiladi. Kompyuter o‘yinlari va an'anaviy ta'lim usullarining uyg‘unlashuvi bolalar lug‘at zahirasini shakllantirishda muvaffaqiyatli natijalar taqdim etishi mumkin.

PDF

References

1. Shan, W. (2017). "The impact of educational video games on the vocabulary development of young children." Journal of Educational Technology, 28(2), 32-45.

2. Yusuf, M. & Akin, S. (2020). "The role of computer games in enhancing language acquisition in children." International Journal of Early Childhood Education, 42(3), 112-125.

3. Erickson, M. (2019). "Interactive learning: The future of digital education for children." Educational Innovations Journal, 15(1), 5-19.

4. Lee, S., & Park, J. (2018). "The effects of computer-assisted language learning on children’s vocabulary and pronunciation." Journal of Language Learning and Technology, 22(4), 51-67.

5. Kucherenko, I. & Frolov, V. (2016). "Using video games for vocabulary development in early childhood education." Early Childhood Research Quarterly, 31(2), 80-90.

6. Gulz, A. & Jonsson, A. (2015). "Computer games as tools for language learning in early education." Interactive Learning Environments, 23(4), 47-58.

7. Griffiths, M. (2019). "Educational games and their role in child development." Educational Psychology Review, 31(2), 211-226.

8. Bourgonjon, J., et al. (2013). "The influence of digital games on children’s learning outcomes." Computers & Education, 62(1), 209-217.

9. Kulik, J. A. (2017). "Effects of computer-based instruction on the development of language and literacy skills." Educational Technology Research and Development, 65(5), 1243-1258.

10. Shneiderman, B. (2016). "Designing for engagement: Educational video games and learning." Computers in Human Behavior, 57, 132-144.