ENHANCING LANGUAGE ACQUISITION THROUGH GAME TECHNOLOGIES: A QUANTI-QUALITATIVE STUDY
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Keywords

Game Technologies, Language Acquisition, Gamification, Educational Technology, Learner Engagement

Abstract

The integration of game technologies into language education presents a promising avenue for improving learner engagement and efficacy. This study addresses the problem of traditional language learning methods often failing to sustain student motivation and provide authentic communicative contexts. Our objective was to evaluate the impact of incorporating game-based learning platforms on language proficiency and student motivation among tertiary-level learners. A mixed-methods approach, combining quantitative analysis of test scores and qualitative assessment of student perceptions, was employed. Main results indicate a statistically significant improvement in vocabulary retention and grammatical accuracy among the experimental group, alongside overwhelmingly positive feedback regarding engagement and perceived learning. The conclusion asserts that game technologies offer a valuable pedagogical tool for fostering dynamic and effective language learning environments, recommending their thoughtful integration into curricula.

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