WORDWALL.NET PLATFORMASI TA’LIMDA JARAYONIDA INTERAKTIV VOSITA SIFATIDA
PDF

Keywords

interaktiv ta’lim, Wordwall.net, gamifikatsiya, didaktik imkoniyat, raqamli platforma, kognitiv rivojlanish.

Abstract

Maqolada zamonaviy ta’lim texnologiyalaridan biri bo‘lgan Wordwall.net platformasining texnik, didaktik va metodik imkoniyatlari tahlil qilingan. Tadqiqot jarayonida platformaning arxitekturasi, interaktiv o‘yin shablonlari, o‘quv jarayonida qo‘llanish mexanizmi hamda kognitiv rivojlanishga ta’siri nazariy jihatdan o‘rganildi. Tahlil natijalari Wordwall.net platformasi o‘qitish jarayonida gamifikatsiyani samarali joriy etish vositasi sifatida qo‘llanishi mumkinligini ko‘rsatadi.

PDF

References

1. Reiser, R. A. (2001). A history of instructional design and technology. Educational Technology Research and Development.

2. Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness: Defining gamification. MindTrek Conference.

3. Mayer, R. E. (2014). The Cambridge Handbook of Multimedia Learning. Cambridge University Press.

4. Mishra, P., & Koehler, M. J. (2006). Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge. Teachers College Record.

5. Kapp, K. M. (2012). The Gamification of Learning and Instruction. Pfeiffer.

6. Hattie, J., & Timperley, H. (2007). The Power of Feedback. Review of Educational Research.

7. Tomlinson, C. A. (2014). The Differentiated Classroom: Responding to the Needs of All Learners. ASCD.

8. CAST (2018). Universal Design for Learning Guidelines, Version 2.2. CAST Inc.

9. Csikszentmihalyi, M. (1990). Flow: The Psychology of Optimal Experience. Harper & Row.

10. Black, P., & Wiliam, D. (1998). Inside the Black Box: Raising Standards through Classroom Assessment. Phi Delta Kappan.