GAMIFICATION IN ADULT EDUCATION

Abstract

This paper explores the potential impact of gamification on adult education, particularly in terms of engagement and learning outcomes. Gamification refers to the integration of game elements into non-game contexts, such as educational settings. While this approach has gained popularity in K-12 and higher education, its application to adult education is still emerging. This study examines existing literature and highlights both the benefits and limitations of gamification in adult learning, suggesting that while gamification may enhance motivation and participation, its effectiveness is likely context-dependent and requires careful design.

 

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