Abstract
Ushbu ishda gemifikatsiya (gamification) asosida media va axborot savodxonligini (MAS) rivojlantirishning nazariy va amaliy jihatlari o‘rganilgan. Gemifikatsiya o‘yin elementlarini (ball, daraja, mukofot, musobaqa va boshqalar) ta’lim jarayoniga joriy etish orqali o‘quvchilarning motivatsiyasi va faolligini oshirishga xizmat qiluvchi innovatsion pedagogik yondashuv sifatida tahlil qilingan. Tadqiqotda gemifikatsiyaning konstruktivizm va motivatsiya nazariyalari bilan bog‘liqligi asoslab berilgan hamda uning raqamli ta’lim muhitida interaktiv o‘qitish vositasi sifatidagi ahamiyati yoritilgan. Shuningdek, o‘yin mexanizmlari yordamida o‘quvchilarda axborotni tanqidiy tahlil qilish, baholash va undan ongli foydalanish ko‘nikmalarini rivojlantirish imkoniyatlari ko‘rsatib berilgan.
References
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